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A Squeakyduck Design product
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Author Topic: Programming a Cobra Game  (Read 661 times)
Steve
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« on: May 07, 2007, 09:18:43 am »

Just like to say I'm loving programming in Cobra right now!  Grin

I started writing a chess program in Pure2d, but I really wanted to write an arcade game.  An arcade game has some unique problems and it's very easy to write a program that is a nightmare to de-bug and is difficult to update.

With this in mind I decided to write a simple arcade game using Cobra2d in a modular way, and also a tutorial to go with it so others could use it as a framework for their own games.

[Edit]
I'll release the example game first for testing.  The tutorials will then follow - in stages rather than altogether.
« Last Edit: May 09, 2007, 03:36:56 pm by Steve » Logged

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Steve
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« Reply #1 on: May 13, 2007, 05:37:25 pm »

Found a couple of Cobra glitches which I'm working with Graham to resolve which will delay things.

Plus I'm trying to be as thorough as possible and sometimes it's a learning process for me.
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PC: Intel Core Duo, 2.53 Ghz, 3Gb RAM, Intel G45 Express, Windows Vista Home Premium

Notebook: Samsung NC10, Intel Atom N270, 1.60Ghz, 2Gb RAM, Mobile Intel 945 Express, WindowsXP Home Edition.
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